Root RPG: Travelers and Outsiders

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As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?

Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!

Here's what you'll find inside this book: 

  • 10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more.

  • 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign.

  • Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.

  • Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.

  • 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.

*Requires core game to play. 

  • 6" x 9" Hardcover Book + Silk Bookmark

  • Full Color Interior With Artwork By Kyle Ferrin

  • 6 New Vagabond Playbooks - the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider

  • 4 New Factions + New Mechanics

  • Free PDF via DriveThruRPG
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